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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Official blog.</description><title>RageEffect Dev Blog</title><generator>Tumblr (3.0; @rageeffect)</generator><link>http://www.rageeffect.com/</link><item><title>

In the beginning, I was actually making some sort of HTML-like user interface for my game where it...</title><description>&lt;div&gt;
&lt;p&gt;&lt;img height="454" src="http://i.imgur.com/jl0m7.jpg" width="788"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.rageeffect.com/post/3203556052/there-wasnt-anything-interesting-to-show-for-some"&gt;In the beginning&lt;/a&gt;, I was actually making some sort of HTML-like user interface for my game where it would basically support all kind of HTML features and allow users to easily edit and mod the UI themselves without a sweat. But even though my UI engine had a lot of basic stuff done, it wasn’t fully finished nor was it any near the power of the mighty HTML. I made a promise to myself that I would work more on the game than the engine or some other dumb pointless features that can be added or improved later, so I needed to get it done fast. It was either finishing my UI engine which would’ve taken at least a month or two, or find something that might work as a replacement.&lt;/p&gt;
&lt;p&gt;At some point thanks to the &lt;a href="http://www.wolfire.com/"&gt;Wolfire Blog&lt;/a&gt; and their ingenious idea of implementing webkit, I said to myself : “Hey, why not?”&lt;/p&gt;
&lt;p&gt;An RTS game doesn’t use the GUI much, nor does it require any fancy effects since those might distract or just simply annoy the player while he’s ingame, having html+js for the UI was the perfect choice. Using chromium engine ( through &lt;a href="http://awesomium.com/"&gt;Awesomium&lt;/a&gt; ) to do all the rendering, logic, the solution ended up being really handy ! Thanks to it, not only did I save a hell lot of time but I’ve implemented something really powerful and flexible.&lt;/p&gt;
&lt;p&gt;( Picture shows the half-arsed alpha-beta-gamma lobby screen, re implemented into webkit )&lt;/p&gt;
&lt;/div&gt;</description><link>http://www.rageeffect.com/post/17238570942</link><guid>http://www.rageeffect.com/post/17238570942</guid><pubDate>Wed, 08 Feb 2012 02:05:00 +0100</pubDate></item><item><title>I guess I’m perfectly fine when it comes to posting one...</title><description>&lt;img src="http://27.media.tumblr.com/tumblr_lyl6wpFkMG1qclar3o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;I guess I’m perfectly fine when it comes to posting one update every month, but things are indeed speeding up ! &lt;/p&gt;
&lt;p&gt;Have a screenshot of my pink army kicking the shit out of some green units, mwhahaha&lt;/p&gt;
&lt;p&gt;This was my first successful 4-player test, and I’m pretty happy with it even though we did encounter few crashes because of some unexpected actions =)&lt;/p&gt;</description><link>http://www.rageeffect.com/post/16731778571</link><guid>http://www.rageeffect.com/post/16731778571</guid><pubDate>Mon, 30 Jan 2012 02:02:49 +0100</pubDate></item><item><title>Happy 2012 !
It may sound lame, I’ve only worked on a...</title><description>&lt;img src="http://30.media.tumblr.com/tumblr_lxhyiz2IKY1qclar3o1_r3_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Happy 2012 !&lt;/p&gt;
&lt;p&gt;It may sound lame, I’ve only worked on a new model importer lately because our modelers were having trouble importing FBX format ( which I wrote pretty badly ) into our game. As you can see on that fancy gif, I decided to go and use &lt;a href="https://developer.valvesoftware.com/wiki/Studiomdl_Data" title=".SMD"&gt;Valve’s very own 3D model format&lt;/a&gt; because apparently it’s way simpler and more game-oriented than the complex FBX one.&lt;/p&gt;
&lt;p&gt;As for the rest, I mostly enjoyed my relaxing days where I provided 0% of progress to the whole project, other team members did the same thing or just went into the full-panic mode in order to prepare for their exams =P&lt;/p&gt;
&lt;p&gt;&lt;img height="403" src="http://i.imgur.com/TnqLj.gif" width="450"/&gt;&lt;/p&gt;
&lt;p&gt;( Antlion model is owned by Valve, but I made that crappy animation )&lt;/p&gt;</description><link>http://www.rageeffect.com/post/15525505523</link><guid>http://www.rageeffect.com/post/15525505523</guid><pubDate>Sun, 08 Jan 2012 21:35:00 +0100</pubDate></item><item><title>Maps will look less ugly now that we have floating rocks with...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lvzse5nVqC1qclar3o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Maps will look less ugly now that we have floating rocks with trees on them everywhere !&lt;/p&gt;
&lt;p&gt;Because emm.. why not?!&lt;/p&gt;
&lt;p&gt;Been rewriting the rendering algorithm during this week. I couldn’t exactly go without optimizing anything since our game features the extreme zoom out ( aka strategic zoom ),  and once everything is zoomed out you’ll be supposed to see all these small units and bases. Without those optimizations, you can say bye-bye to your mid-range PC or the strategic zoom =]&lt;/p&gt;</description><link>http://www.rageeffect.com/post/14014015109</link><guid>http://www.rageeffect.com/post/14014015109</guid><pubDate>Sat, 10 Dec 2011 15:32:29 +0100</pubDate></item><item><title>101th post ! woooooohoo !</title><description>&lt;img src="http://30.media.tumblr.com/tumblr_lvh8grMaJn1qclar3o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;101&lt;/strong&gt;th post ! woooooohoo !&lt;/p&gt;</description><link>http://www.rageeffect.com/post/13545391653</link><guid>http://www.rageeffect.com/post/13545391653</guid><pubDate>Wed, 30 Nov 2011 15:05:14 +0100</pubDate></item><item><title>The first networking test has worked successfully !
Enjoy...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lta6hbGX0f1qclar3o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The first networking test has worked successfully !&lt;/p&gt;
&lt;p&gt;Enjoy our non-phallic ingame screenshot for this week =D&lt;/p&gt;
&lt;p&gt;Networking is an enormous step for the game because.. what’s a strategy game without multiplayer? =P&lt;/p&gt;</description><link>http://www.rageeffect.com/post/11625141047</link><guid>http://www.rageeffect.com/post/11625141047</guid><pubDate>Tue, 18 Oct 2011 23:31:59 +0200</pubDate></item><item><title>Some real advanced shit is going on at this current...</title><description>&lt;img src="http://30.media.tumblr.com/tumblr_ls75r1hy3E1qclar3o1_r2_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Some real advanced shit is going on at this current moment !&lt;br/&gt;Not much to show though…&lt;/p&gt;
&lt;p&gt;We’re getting there, no worries.&lt;/p&gt;</description><link>http://www.rageeffect.com/post/10735415775</link><guid>http://www.rageeffect.com/post/10735415775</guid><pubDate>Tue, 27 Sep 2011 21:49:00 +0200</pubDate></item><item><title>DON'T PANIC !</title><description>&lt;p&gt;A friendly reminder that it’s just the lazy ( and sometimes very busy ) holidays =)&lt;/p&gt;</description><link>http://www.rageeffect.com/post/8436255539</link><guid>http://www.rageeffect.com/post/8436255539</guid><pubDate>Wed, 03 Aug 2011 20:52:36 +0200</pubDate></item><item><title>Enjoy this nice screenshot showing off some sweet debug...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lnxkwxipUO1qclar3o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Enjoy this nice screenshot showing off some sweet debug stuff that most of you people probably wouldn’t even comprehend =)&lt;/p&gt;
&lt;p&gt;( Since the &lt;a target="_blank" href="http://www.factioncommand.com/"&gt;mailing-list&lt;/a&gt; is still quite empty, I’m still keeping the more fancy stuff in &lt;a href="javascript:alert(%22No,%20this%20won't%20lead%20you%20to%20my%20secret%20locker%22);"&gt;my super secret locker.&lt;/a&gt;)&lt;/p&gt;</description><link>http://www.rageeffect.com/post/7315914245</link><guid>http://www.rageeffect.com/post/7315914245</guid><pubDate>Wed, 06 Jul 2011 23:26:57 +0200</pubDate></item><item><title>Enjoy the fine breeze.Added foliage support to our game =)</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/fp9NkP_AEsg?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Enjoy the fine breeze.&lt;br/&gt;Added foliage support to our game =)&lt;/p&gt;</description><link>http://www.rageeffect.com/post/7030092987</link><guid>http://www.rageeffect.com/post/7030092987</guid><pubDate>Wed, 29 Jun 2011 04:13:34 +0200</pubDate></item><item><title>Aaaand we're back !</title><description>&lt;p&gt;&lt;img src="http://i.imgur.com/Ae93w.gif" width="170" height="163" title="Shadows are in the fourth dimension, making them solid as fuck"/&gt;&lt;img src="http://i.imgur.com/Ae93w.gif" width="170" height="163" title="Shadows are in the fourth dimension, making them solid as fuck"/&gt;&lt;img src="http://i.imgur.com/Ae93w.gif" width="170" height="163" title="Shadows are in the fourth dimension, making them solid as fuck"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;strong&gt;I FEEL THAT YOU HAVEN’T SEEN MY FANCY BUILDING ANIMATION ENOUGH !&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Anyways, progress speed is back to normal&lt;/span&gt;&lt;/p&gt;</description><link>http://www.rageeffect.com/post/6754788038</link><guid>http://www.rageeffect.com/post/6754788038</guid><pubDate>Tue, 21 Jun 2011 15:27:00 +0200</pubDate></item><item><title>Still on a break</title><description>&lt;p&gt;Eating KitKat.&lt;/p&gt;
&lt;p&gt;Although I’m studying hard to succeed my exams, I do work on the game from time to time when I’m bored. So like I previously mentioned the progress isn’t exactly on hold, it’s just sloooowed doooown.&lt;/p&gt;
&lt;p&gt;Things are going well, we also found another great team member !&lt;/p&gt;
&lt;p&gt;Few days left before we’re back to &lt;strong&gt;real progress &lt;/strong&gt;!&lt;/p&gt;</description><link>http://www.rageeffect.com/post/6685422800</link><guid>http://www.rageeffect.com/post/6685422800</guid><pubDate>Sun, 19 Jun 2011 13:19:00 +0200</pubDate></item><item><title>
Not sure if people know this but there’s also an indieDB / modDB page for our RTS...</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_llxq3rXtbm1qcvqgd.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;Not sure if people know this but there’s also an indieDB / modDB page for our RTS game.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.indiedb.com/games/faction-command"&gt;&lt;a href="http://www.indiedb.com/games/faction-command"&gt;http://www.indiedb.com/games/faction-command&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I’ve just posted there &lt;strong&gt;2 new screenshots&lt;/strong&gt;, because the last update there dated back to December heh&lt;/p&gt;
&lt;p&gt;I think I’ll put soon some screens on the &lt;a title="Faction Command" href="http://factioncommand.com/"&gt;homepage&lt;/a&gt; as well =)&lt;/p&gt;</description><link>http://www.rageeffect.com/post/5950374707</link><guid>http://www.rageeffect.com/post/5950374707</guid><pubDate>Sun, 29 May 2011 04:10:00 +0200</pubDate></item><item><title>Newsletters !</title><description>&lt;p&gt;Sometimes there are small updates that most people don’t even care about,&lt;br/&gt;sometimes there are big ones. &lt;/p&gt;
&lt;p&gt;Allow me to tell you that you can now subscribe to our yet-to-come big updates !&lt;/p&gt;
&lt;p&gt;Just head to &lt;a href="http://factioncommand.com/"&gt;&lt;a href="http://www.factioncommand.com"&gt;http://www.factioncommand.com&lt;/a&gt;&lt;/a&gt;, enter your mail and wait until the end of times !&lt;/p&gt;
&lt;p&gt;I already have some plans of what I’ll be showing off =)&lt;br/&gt;Hint: It’s some &lt;em&gt;exclusive &lt;/em&gt;&lt;strong&gt;fancy &lt;/strong&gt;stuff.&lt;/p&gt;</description><link>http://www.rageeffect.com/post/5653575723</link><guid>http://www.rageeffect.com/post/5653575723</guid><pubDate>Fri, 20 May 2011 02:31:00 +0200</pubDate></item><item><title>Take a break, have a KitKat</title><description>&lt;p&gt;It’s the time of the year where all progress gets slowed down to a point where you begin to think “Holyshit did the devs die or something?”, when that happens you have to know that we didn’t really die but instead, we’re in a deep deep coma suffering endless pain over and over again until the end of our days. You probably want to know how it feels like, so here’s a little description : &lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;span&gt;Imagine millions of bull ants crawling through your nose and ears and mouth, carrying away small pieces of your body and stinging you with their painful venom. ALL.THE.TIME.&lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Luckily ! That’s not our case, the real reason is because I currently have to study so hard like the world was gonna end… This also brings to the fact that being a sole programmer can sometimes be bad =(&lt;/p&gt;
&lt;p&gt;With some luck, one of my lazy members of our lazy team might someday, during my absence, post something interesting ( or something completely retarded ) :D&lt;/p&gt;</description><link>http://www.rageeffect.com/post/5485383903</link><guid>http://www.rageeffect.com/post/5485383903</guid><pubDate>Sat, 14 May 2011 19:35:00 +0200</pubDate></item><item><title>
Writing an .fbx ( autodesk’s 3d model format ) importer from scratch.Awfully long and boring...</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_ll3dd2QKFi1qcvqgd.png"/&gt;&lt;/p&gt;
&lt;p&gt;Writing an .fbx ( autodesk’s 3d model format ) importer from scratch.&lt;br/&gt;Awfully long and boring job, including all kind of weird problems and dilemmas.&lt;/p&gt;
&lt;p&gt;( As you can see in the picture, the bones of that placeholder model [ from 3Drt.com ] aren’t exactly where they’re supposed to be )&lt;/p&gt;</description><link>http://www.rageeffect.com/post/5423800295</link><guid>http://www.rageeffect.com/post/5423800295</guid><pubDate>Thu, 12 May 2011 18:51:00 +0200</pubDate></item><item><title>Adding more features to my map editor, such as map painting...</title><description>&lt;img src="http://30.media.tumblr.com/tumblr_lkusf2JNkL1qclar3o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Adding more features to my map editor, such as map painting =]&lt;/p&gt;
&lt;p&gt;Lots of engine changes have been made, currently what’s taking most of my time is writing a .fbx converter. Pretty important stuff…&lt;/p&gt;</description><link>http://www.rageeffect.com/post/5290371989</link><guid>http://www.rageeffect.com/post/5290371989</guid><pubDate>Sun, 08 May 2011 03:35:00 +0200</pubDate></item><item><title>Funny glitch that sliced the terrain in an interesting way =)</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lkgvjkpirk1qclar3o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Funny glitch that sliced the terrain in an interesting way =)&lt;/p&gt;</description><link>http://www.rageeffect.com/post/5068516949</link><guid>http://www.rageeffect.com/post/5068516949</guid><pubDate>Sat, 30 Apr 2011 15:16:00 +0200</pubDate></item><item><title>Improved bloom effect</title><description>&lt;p&gt;&lt;img src="http://i.imgur.com/BKSry.png" width="531" height="189"/&gt;&lt;/p&gt;
&lt;p&gt;Here’s the old crappy bloom effect I had implemented long time ago…&lt;/p&gt;
&lt;p&gt;And here’s one that uses exactly the same technique as in C&amp;C: Twilight !&lt;/p&gt;
&lt;p&gt;&lt;img src="http://i.imgur.com/a2XEn.png"/&gt;&lt;/p&gt;
&lt;p&gt;Looks much better, right?&lt;br/&gt;At first it might just look like I increased blurring radius, but that’s not the same since it wouldn’t give this kind of beautiful effect.&lt;/p&gt;
&lt;p&gt;Here’s a small guide I made on how to achieve that effect :&lt;/p&gt;
&lt;blockquote&gt;&lt;ol&gt;&lt;li&gt;You first downsample the backbuffer into two images, lets call them alpha and beta.&lt;/li&gt;
&lt;li&gt;Alpha is the downsampled ( 1/4th size ) version of the backbuffer.&lt;/li&gt;
&lt;li&gt;Beta is the downsampled ( 1/4th size ) version of Alpha.&lt;/li&gt;
&lt;li&gt;We blur Beta, and then blend it with Alpha.&lt;/li&gt;
&lt;li&gt;Once we did that, we blur Alpha.&lt;/li&gt;
&lt;li&gt;Then we apply that to the backbuffer&lt;/li&gt;
&lt;/ol&gt;&lt;p&gt;And we’re done !&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Unfortunately I have some exams I got to take care of so the progress will once again slow down.&lt;br/&gt;We also got a new member on our team who’s hopefully gonna make some sweet sweet 3d models, increasing our percentage of our amount of content by 99%.&lt;/p&gt;</description><link>http://www.rageeffect.com/post/4930889061</link><guid>http://www.rageeffect.com/post/4930889061</guid><pubDate>Mon, 25 Apr 2011 19:31:00 +0200</pubDate></item><item><title>I noticed that some one wanted to see a close up picture of the...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_ljo9i2Ny0K1qclar3o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;I noticed that some one wanted to see a close up picture of the terrain and water, unfortunately sumitgood decided that it would be great to just take a random screenshot and post it.&lt;/p&gt;
&lt;p&gt;&lt;span name="hotword" id="hotword"&gt;&lt;span&gt;Sadly he doesn’t have the same screenshot taking skills as I do.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span name="hotword"&gt;&lt;span&gt;Enjoy the first ingame extreme-close-up picture !&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;</description><link>http://www.rageeffect.com/post/4627553669</link><guid>http://www.rageeffect.com/post/4627553669</guid><pubDate>Fri, 15 Apr 2011 08:00:06 +0200</pubDate></item></channel></rss>

