Photo 14 Dec A picture I found of my old abandoned 2D RTS =)
( I was probably doing stress tests on that pic )
This was actually few years back before I started working on Faction Command =)I guess it had pretty much everything done: path-finding, economy system, networking support and even the ability to mod ( using a .ini based system like in the old Westwood games ).
The only real reason why I stopped making it is because of the insane work required in order to make those little animated sprites. It might sound stupid, but sprites are a big deal in any isometric game. Imagine you want to put this idle animation on a unit, in order to do that you have to first draw the idle animation and then do the same thing for each possible angle you want him to face !( An animation with 10 frames, in 8 angles already equals to 80 frames to draw ! ) 
As you make more animations the amount of frames increase to a point where you have this huge enormous file containing more than 500 frames, this becomes an horror if you plan on later changing a small detail, cause you got to do it for every single frame !
Luckily, 3D games don’t have that problem, because you don’t have to worry about doing any boring repetitive work =)

A picture I found of my old abandoned 2D RTS =)

( I was probably doing stress tests on that pic )

This was actually few years back before I started working on Faction Command =)
I guess it had pretty much everything done: path-finding, economy system, networking support and even the ability to mod ( using a .ini based system like in the old Westwood games ).

The only real reason why I stopped making it is because of the insane work required in order to make those little animated sprites. It might sound stupid, but sprites are a big deal in any isometric game. Imagine you want to put this idle animation on a unit, in order to do that you have to first draw the idle animation and then do the same thing for each possible angle you want him to face !
( An animation with 10 frames, in 8 angles already equals to 80 frames to draw ! ) 

As you make more animations the amount of frames increase to a point where you have this huge enormous file containing more than 500 frames, this becomes an horror if you plan on later changing a small detail, cause you got to do it for every single frame !

Luckily, 3D games don’t have that problem, because you don’t have to worry about doing any boring repetitive work =)


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