February 2012
1 post
In the beginning, I was actually making some sort of HTML-like user interface for my game where it would basically support all kind of HTML features and allow users to easily edit and mod the UI themselves without a sweat. But even though my UI engine had a lot of basic stuff done, it wasn’t fully finished nor was it any near the power of the mighty HTML. I made a promise to myself that...
January 2012
2 posts
December 2011
1 post
November 2011
1 post
October 2011
1 post
September 2011
1 post
August 2011
1 post
DON'T PANIC !
A friendly reminder that it’s just the lazy ( and sometimes very busy ) holidays =)
July 2011
1 post
June 2011
3 posts
Aaaand we're back !
I FEEL THAT YOU HAVEN’T SEEN MY FANCY BUILDING ANIMATION ENOUGH !
Anyways, progress speed is back to normal
Still on a break
Eating KitKat.
Although I’m studying hard to succeed my exams, I do work on the game from time to time when I’m bored. So like I previously mentioned the progress isn’t exactly on hold, it’s just sloooowed doooown.
Things are going well, we also found another great team member !
Few days left before we’re back to real progress !
May 2011
5 posts
Not sure if people know this but there’s also an indieDB / modDB page for our RTS game.
http://www.indiedb.com/games/faction-command
I’ve just posted there 2 new screenshots, because the last update there dated back to December heh
I think I’ll put soon some screens on the homepage as well =)
Newsletters !
Sometimes there are small updates that most people don’t even care about, sometimes there are big ones.
Allow me to tell you that you can now subscribe to our yet-to-come big updates !
Just head to http://www.factioncommand.com, enter your mail and wait until the end of times !
I already have some plans of what I’ll be showing off =) Hint: It’s some exclusive fancy...
Take a break, have a KitKat
It’s the time of the year where all progress gets slowed down to a point where you begin to think “Holyshit did the devs die or something?”, when that happens you have to know that we didn’t really die but instead, we’re in a deep deep coma suffering endless pain over and over again until the end of our days. You probably want to know how it feels like, so...
Writing an .fbx ( autodesk’s 3d model format ) importer from scratch. Awfully long and boring job, including all kind of weird problems and dilemmas.
( As you can see in the picture, the bones of that placeholder model [ from 3Drt.com ] aren’t exactly where they’re supposed to be )
April 2011
6 posts
Improved bloom effect
Here’s the old crappy bloom effect I had implemented long time ago…
And here’s one that uses exactly the same technique as in C&C: Twilight !
Looks much better, right? At first it might just look like I increased blurring radius, but that’s not the same since it wouldn’t give this kind of beautiful effect.
Here’s a small guide I made on how...
March 2011
1 post
A random animated gif has appeared !
February 2011
2 posts
January 2011
3 posts
December 2010
4 posts
From XNA to SlimDX ( Part 2 )
It’s a scary and yet exciting step. Leaving this whole feature-full, documented, full of examples XNA to that weird, unpopular, open-source alternative called SlimDX. What’s the worst thing that can happen, right? Now that XNA is going more towards console/phone apps, SlimDX is the future ! People will start using it and soon a huge SlimDX community will appear, helping thousands and...
Got to study for my exams, so the progress will be kind of postponed for a week or two.
Just saying =)
November 2010
6 posts
From XNA to SlimDX ( Part 1 )
I’m pretty sure I’m not the only one here who thinks XNA framework as a great tool for learning how to program in DirectX. Isn’t it great to be able to use the power of DirectX with C# and have all these thousands and thousands of tutorials all around the web? It sure is. Sadly the more XNA progresses the more simple it becomes , all those low-level functions are removed and we’re forced to use...
October 2010
7 posts
Moving to SlimDX
Why? Because it’s faster and it allows me stuff that XNA doesn’t.
Why? Cause having an engine that’s completely yours is much better than having half yours.
What’s so bad about XNA? I’m not moving because of its performance, XNA’s speed is really great BUT unfortunately it has one bad thing : limits. ( e.g. externally loading .dds files, why the hell...
September 2010
7 posts
BattleForge member joins RageEffect
We’re proud to introduce our new member, Ragox, a professional map designer who previously worked on the unique RTS named BattleForge developed by EA Phenomic.
So far, everything is going smooth-lier than ever :D