Photo 8 Jan Happy 2012 !
It may sound lame, I’ve only worked on a new model importer lately because our modelers were having trouble importing FBX format ( which I wrote pretty badly ) into our game. As you can see on that fancy gif, I decided to go and use Valve’s very own 3D model format because apparently it’s way simpler and more game-oriented than the complex FBX one.
As for the rest, I mostly enjoyed my relaxing days where I provided 0% of progress to the whole project, other team members did the same thing or just went into the full-panic mode in order to prepare for their exams =P

( Antlion model is owned by Valve, but I made that crappy animation )

Happy 2012 !

It may sound lame, I’ve only worked on a new model importer lately because our modelers were having trouble importing FBX format ( which I wrote pretty badly ) into our game. As you can see on that fancy gif, I decided to go and use Valve’s very own 3D model format because apparently it’s way simpler and more game-oriented than the complex FBX one.

As for the rest, I mostly enjoyed my relaxing days where I provided 0% of progress to the whole project, other team members did the same thing or just went into the full-panic mode in order to prepare for their exams =P

( Antlion model is owned by Valve, but I made that crappy animation )

Photo 10 Dec Maps will look less ugly now that we have floating rocks with trees on them everywhere !
Because emm.. why not?!
Been rewriting the rendering algorithm during this week. I couldn’t exactly go without optimizing anything since our game features the extreme zoom out ( aka strategic zoom ),  and once everything is zoomed out you’ll be supposed to see all these small units and bases. Without those optimizations, you can say bye-bye to your mid-range PC or the strategic zoom =]

Maps will look less ugly now that we have floating rocks with trees on them everywhere !

Because emm.. why not?!

Been rewriting the rendering algorithm during this week. I couldn’t exactly go without optimizing anything since our game features the extreme zoom out ( aka strategic zoom ),  and once everything is zoomed out you’ll be supposed to see all these small units and bases. Without those optimizations, you can say bye-bye to your mid-range PC or the strategic zoom =]

Photo 30 Nov 101th post ! woooooohoo !

101th post ! woooooohoo !

Photo 18 Oct The first networking test has worked successfully !
Enjoy our non-phallic ingame screenshot for this week =D
Networking is an enormous step for the game because.. what’s a strategy game without multiplayer? =P

The first networking test has worked successfully !

Enjoy our non-phallic ingame screenshot for this week =D

Networking is an enormous step for the game because.. what’s a strategy game without multiplayer? =P

Photo 27 Sep Some real advanced shit is going on at this current moment !Not much to show though…
We’re getting there, no worries.

Some real advanced shit is going on at this current moment !
Not much to show though…

We’re getting there, no worries.

Text 3 Aug DON’T PANIC !

A friendly reminder that it’s just the lazy ( and sometimes very busy ) holidays =)

Photo 6 Jul Enjoy this nice screenshot showing off some sweet debug stuff that most of you people probably wouldn’t even comprehend =)
( Since the mailing-list is still quite empty, I’m still keeping the more fancy stuff in my super secret locker.)

Enjoy this nice screenshot showing off some sweet debug stuff that most of you people probably wouldn’t even comprehend =)

( Since the mailing-list is still quite empty, I’m still keeping the more fancy stuff in my super secret locker.)

Video 29 Jun

Enjoy the fine breeze.
Added foliage support to our game =)


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