Happy 2012 !
It may sound lame, I’ve only worked on a new model importer lately because our modelers were having trouble importing FBX format ( which I wrote pretty badly ) into our game. As you can see on that fancy gif, I decided to go and use Valve’s very own 3D model format because apparently it’s way simpler and more game-oriented than the complex FBX one.
As for the rest, I mostly enjoyed my relaxing days where I provided 0% of progress to the whole project, other team members did the same thing or just went into the full-panic mode in order to prepare for their exams =P

( Antlion model is owned by Valve, but I made that crappy animation )
Maps will look less ugly now that we have floating rocks with trees on them everywhere !
Because emm.. why not?!
Been rewriting the rendering algorithm during this week. I couldn’t exactly go without optimizing anything since our game features the extreme zoom out ( aka strategic zoom ), and once everything is zoomed out you’ll be supposed to see all these small units and bases. Without those optimizations, you can say bye-bye to your mid-range PC or the strategic zoom =]
The first networking test has worked successfully !
Enjoy our non-phallic ingame screenshot for this week =D
Networking is an enormous step for the game because.. what’s a strategy game without multiplayer? =P
Some real advanced shit is going on at this current moment !
Not much to show though…
We’re getting there, no worries.
A friendly reminder that it’s just the lazy ( and sometimes very busy ) holidays =)
Enjoy this nice screenshot showing off some sweet debug stuff that most of you people probably wouldn’t even comprehend =)
( Since the mailing-list is still quite empty, I’m still keeping the more fancy stuff in my super secret locker.)
Enjoy the fine breeze.
Added foliage support to our game =)
